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Hello dev, found a little bug on the scraper frequency, the values over 9.9 are not displaying

This game is pretty unique for an incremental game, it's fun to play.

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I cant see my reader when i get the plasma reader

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as far as i can tell the reader gets replaced by it, it does the same damage but across the entire visable area and it's always using the max read rate

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It only does damage to exposed blocks.

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wow, what a cool game! I think I missed what happens when you fill the CRYPTO bar though.

here's my final currency count:

not loading

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ARE YOU FUCKING KIDDING ME IT CRASHED AT $989 MILLION FMLLLLLLLLL

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also dont buy too many data softeners. it made it take me like 3 to 4 hours to complete cuz i had it at lvl twenty

This. I was getting about a mil every few seconds, tried to speed that up with block size and it slowed to a massive crawl. at least there needs to be an easy way to reset the game

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It is very laggy, I suspect those "signs" that come up whenever you hoover the mouse. Please remove them, or at least put a settings function to remove them, it's obvious what everything does anyway.

what is crypto for?

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Great game! Hooked me instantly and was fun too play and figure out. Wish it was a bit longer, it stopped working for me around $250,000,000,000 crypto

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Beat it, nice game kind of short only lasted me a few hours.

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great game

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The latest version doesn’t render, shows only a black screen. Console says:

WebGL warning: enableVertexAttribArray: -1 is not a valid `index`. This value probably comes from a getAttribLocation() call, where this return value -1 means that the passed name didn't correspond to an active attribute in the specified program. (main.a82e5041.js:66:7389)

WebGL warning: vertexAttribDivisor: -1 is not a valid `index`. This value probably comes from a getAttribLocation() call, where this return value -1 means that the passed name didn't correspond to an active attribute in the specified program. (main.a82e5041.js:66:7418)

WebGL warning: vertexAttribI?Pointer: `index` (4294967295) must be < MAX_VERTEX_ATTRIBS. (main.a82e5041.js:66:7445)

WebGL warning: drawArraysInstanced: One active vertex attrib (if any are active) must have a divisor of 0. (x29) (main.a82e5041.js:66:9381)

WebGL: No further warnings will be reported for this WebGL context. (already reported 32 warnings) (main.a82e5041.js:66:9381)

Firefox 84.0.1, OpenGL 4.5 (mesa 20.3.1 on linux)

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thanks for the report, checking this out now

edit: this is related to a WebGL issue in firefox which will hopefully be resolved with v85.0 https://hg.mozilla.org/mozilla-central/rev/3a105387c502

the game has a workaround for this FF issue in windows but it looks like the linux version is more aggressively optimized, which breaks the workaround. i'll look into alternatives

edit2: can you confirm that this version works for you? https://d2n726ceml0hx8.cloudfront.net/5224550/

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Sorry, took a while to get back here. Yeah, that test version works on the same setup. <3

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if this continues, try restarting computer

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I'd ask for sounds but I think that would explode my computer

PS: oh and I might have broken the game

It's not moving any more...

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For the most part i agree with Endovior, great concept, but having to reboot every time u get a firmware upgrade really kills the fun in this game.  My suggestion would be a "reboot" button so we can buy as many firmware upgrades as we can before rebooting and applying them. that should be easier that creating an entire presitge system.

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Resets ought to give a prestige currency that can be spent on prestige upgrades, instead of being a one reset per upgrade thing. Later in the game, your ability to gain prestige currency greatly outstrips your ability to spend it, so you get stuck in a reset loop.

Also, as mentioned, data softening is an anti-upgrade. It doesn't help you do anything except prestige faster, and down that road, you ultimately hit a point where your progression is hard-capped by the maximum rate that new blocks appear. It'd be worthwhile if it reduced the strength of blocks without reducing their reward; as-is, it's so bad that taking more than a couple of levels of it requires you to reset your game.

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Don't buy data softening, it's a trap and makes it take forever to reach the goal.

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only thing I could think of that this would benefit from is along with a 1x and 10x buy what about a max buy? I don't know how difficult it would be to code that in cause I can't code but you put that in there and it elevates this to the next level i would say

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once you get the plasma reader it gets a little crazy

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Good time sink.

Viewing most recent comments 41 to 59 of 59 · Previous page · First page